HieraVisVR accepted to ACM CHI 2026
04/2026Our paper, HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting, was accepted to ACM CHI 2026, and I am listed as presenting author.
A simple running log of recent papers, talks, teaching, internships, and other milestones. New entries should be added at the top.
Our paper, HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting, was accepted to ACM CHI 2026, and I am listed as presenting author.
I presented our VR + AI firefighter training project to the Mayor of Alexandria, the Fire Chief, and the Police Chief, discussing how AI-integrated immersive systems can strengthen firefighter commander training in high-pressure scenarios.
I presented our VR + AI firefighter training project to Thai delegates, showcasing a fire demo that simulates an incident inside the digital twin of the Fuse building.
Served as a guest lecturer for CSCI 4454 - Augmented and Virtual Reality, sharing work and perspectives around immersive systems.
I presented our VR + AI firefighter training project to the Arlington County Fire Chief and Police Chief, showcasing a fire response demo inside the digital twin of the Fuse building.
Presented current Ph.D. research at Capital Graphics 2025, sharing ongoing work in VR, AI, and user experience with the DC-area graphics community.
I presented our ACM MIG 2024 poster, Predicting Users' Difficulty Perception in a VR Platformer Game, highlighting work on user difficulty perception in VR gameplay.
I served as Local Chair for ACM MIG 2024, helping support the conference at George Mason University's Mason Square campus in Arlington.
Presented current Ph.D. research at Capital Graphics 2024 as part of the regional workshop for DC-area graphics researchers.
Our IEEE VR 2024 paper, Understanding Online Education in Metaverse: Systems and User Experience Perspectives, was published.
Began my Ph.D. at George Mason University, continuing my research in VR, user experience, AI-assisted systems, and interactive analysis.
Presented master's research at Capital Graphics 2023, sharing immersive systems work with the broader graphics research community in the DC area.
Completed my master's thesis, Machine Learning Automation for Virtual Reality, focused on predictive modeling and procedural design for VR gameplay.
Presented master's research at Capital Graphics 2022, discussing current immersive systems work with graphics researchers from across the region.