NSF PI meeting • Alexandria Old Town
I attended the M3X PI Meeting and presented my poster, Synthesizing LLMs-powered Virtual Reality Training Scenarios to Reinforce Fire Commander Training, highlighting how LLMs can support adaptive VR training scenarios for incident command practice.
George Mason University • Mason AI Day
I placed second in the poster competition at Mason AI Day, presenting our VR and AI–integrated firefighter training system developed in collaboration with the Fairfax Fire Department.
Conference presentation • Barcelona, Spain
I presented our paper HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting at ACM CHI 2026 in Barcelona, sharing work on visual analytics for motion-centric VR playtesting.
Conference paper • Barcelona, Spain
Our paper, HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting, was accepted to ACM CHI 2026, and I am listed as presenting author.
Public sector engagement • Alexandria, VA
I presented our VR + AI firefighter training project to the Mayor of Alexandria, the Fire Chief, and the Police Chief, discussing how AI-integrated immersive systems can strengthen firefighter commander training in high-pressure scenarios.
International delegation visit • Arlington, VA
I presented our VR + AI firefighter training project to Thai delegates, showcasing a fire demo that simulates an incident inside the digital twin of the Fuse building.
Teaching • George Washington University
Served as a guest lecturer for 3 lectures in CSCI 4454 - Augmented and Virtual Reality, sharing work and perspectives around immersive systems.
Public safety presentation • Arlington, VA
I presented our VR + AI firefighter training project to the Arlington County Fire Chief and Police Chief, showcasing a fire response demo inside the digital twin of the Fuse building.
Partner engagement • DCXR lab, George Mason University
George Robbins, Battalion Chief with Fairfax County Fire and Rescue—our main partner on the VR + AI firefighter training collaboration—toured our facilities, saw a demo of our progress, and we exchanged ideas on the project’s direction.
Campus event • Fuse at Mason Square, Arlington, VA
I presented on behalf of the Design Computing and eXtended Reality (DCXR) lab during the Fuse at Mason Square grand opening, highlighting immersive VR and AI-related research.
Press • Government Technology
Government Technology covered George Mason research on AR/AI for firefighter training—including collaboration with Fairfax Fire and NSF-supported work—alongside the risks and promise of immersive training for public safety.
Workshop presentation • George Mason University
Presented current Ph.D. research at Capital Graphics 2025, sharing ongoing work in VR, AI, and user experience with the DC-area graphics community.
Conference poster • ACM MIG 2024
I presented our ACM MIG 2024 poster, Predicting Users' Difficulty Perception in a VR Platformer Game, highlighting work on user difficulty perception in VR gameplay.
Conference service • George Mason University
I served as Local Chair for ACM MIG 2024, helping support the conference at George Mason University's Mason Square campus in Arlington.
Workshop presentation • George Mason University
Presented current Ph.D. research at Capital Graphics 2024 as part of the regional workshop for DC-area graphics researchers.
Conference paper • Orlando, FL, USA
Our IEEE VR 2024 paper, Understanding Online Education in Metaverse: Systems and User Experience Perspectives, was published.
Academic milestone • George Mason University
Began my Ph.D. at George Mason University, continuing my research in VR, user experience, AI-assisted systems, and interactive analysis.
Workshop presentation • University of Maryland, College Park
Presented master's research at Capital Graphics 2023, sharing immersive systems work with the broader graphics research community in the DC area.
Master's thesis • George Mason University
Completed my master's thesis, Machine Learning Automation for Virtual Reality, focused on predictive modeling and procedural design for VR gameplay.
Workshop presentation • George Washington University
Presented master's research at Capital Graphics 2022, discussing current immersive systems work with graphics researchers from across the region.