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ACM MIG 2024 • 11/2024

Predicting Users' Difficulty Perception in a VR Platformer Game

A poster presented at ACM MIG 2024 on predicting how users perceive difficulty in a VR platformer game.

Poster for Predicting Users' Difficulty Perception in a VR Platformer Game

Publication details

  • Authors Erdem Murat, Liuchuan Yu, Siraj Sabah, Haikun Huang, and Lap-Fai Yu
  • Publication venue ACM MIG 2024 Poster
  • Date 11/2024
  • Poster View poster
  • Conference ACM MIG 2024

Abstract

Level design challenges posed by novel virtual reality (VR) gaming experiences call for new techniques. Reports of issues in VR games have pointed to drastic differences in difficulty perception between users. To address this issue, we propose a novel approach that tracks user difficulty perception on the manipulation of various game parameters. The collected user data is used to train a recurrent neural network (RNN) to predict the perceived difficulty of game levels. When predicting difficulty perception on a scale of 0-10, our model predicts on average 1.19 points away from the user's actual rating across 16 levels. Our approach presents an effective proof of concept that can open up a plethora of future research avenues for manipulating game difficulty in virtual reality.

Highlights

  • Poster presented at ACM MIG 2024.
  • Focuses on difficulty perception in a VR platformer game.
  • Connected to my ACM MIG 2024 service as Conference Local Chair.