LLM-Think-Alouds: Multimodal Player Experience Analysis for VR Playtesting
Conditionally accepted to IEEE ISMAR 2026 and IEEE TVCG. A multimodal LLM approach for analyzing VR playtesting sessions.
I build and study interactive virtual reality experiences, with a focus on user experience, system behavior, and practical research applications.
I am a Ph.D. candidate in Computer Science at George Mason University working across generative AI, virtual reality, simulation and prototyping, user experience, and predictive modeling. My work combines immersive systems research with practical development for training, playtesting, and interactive analysis.
I am advised by Prof. Craig (Lap-Fai) Yu in the Design Computing and eXtended Reality (DCXR) group at George Mason University.
My research centers on virtual reality, artifical intelligence, and user experience.
A selection of research work in virtual reality, immersive learning, and user experience.
Conditionally accepted to IEEE ISMAR 2026 and IEEE TVCG. A multimodal LLM approach for analyzing VR playtesting sessions.
An ACM CHI 2026 paper on visual analytics for VR playtesting, with Erdem Murat as presenting author.
A poster presented at ACM MIG 2024 on predicting how users perceive difficulty in a VR platformer game.
A systems-focused study of immersive online learning using Mozilla Hubs, custom instrumentation, and analysis of both user and platform behavior.
Thesis work exploring procedural design, user studies, and data-driven approaches for improving VR experiences.
The latest updates, presentations, and milestones from my recent work.