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Barcelona, Spain

HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting

An ACM CHI 2026 paper on hierarchical visual analytics for motion-centric VR playtesting, focused on helping researchers and developers better inspect playtest behavior in immersive environments.

Figure for the HieraVisVR paper

Publication details

  • Authors Yongqi Zhang, Erdem Murat, Liuchuan Yu, Haikun Huang, Minsoo Choi, Christos Mousas, and Lap-Fai Yu
  • Publication venue ACM CHI 2026
  • Date 04/2026
  • Presenting author Erdem Murat
  • Paper View paper
  • Video

Abstract

Playtesting is widely used in the game industry to identify design flaws and evaluate player experience, yet little research explores how to effectively visualize and analyze playtesting data. This challenge is particularly pronounced in motion-based VR games, which involve physical movements and interactions tracked through multimodal inputs, resulting in complex multidimensional data. To better understand the challenges designers face, we conducted a formative study with 30 practitioners in the VR domain to characterize playtesting workflows and associated tasks. Based on these findings, we present HieraVisVR, a hierarchical visual analytics framework that incorporates body-motion-related data to help designers identify player behaviors and critical game moments, simplifying their workflow. We demonstrate the applicability of HieraVisVR in three different applications and evaluate our system with playtesting experts through an analysis of motion-based game data. The study results suggest that our system enhances playtesters' understanding of the gameplay and improves their data analysis workflow.

Highlights

  • Conference paper accepted to ACM CHI 2026.
  • Focuses on hierarchical visual analytics for motion-centric VR playtesting.
  • Erdem Murat listed as presenting author.