Machine Learning Automation for Virtual Reality
A master's thesis exploring how data-driven and automated approaches can support better VR design and improve user experience.
Publication details
Abstract
This thesis explores how data-driven and automated approaches can support virtual reality design and improve user experience. The work proposes a system that uses user data to inform VR development, with a focus on procedural difficulty design, automated content variation, and the relationship between design parameters and player response. By generating multiple game levels and studying user experience across them, the thesis contributes a framework for more systematic experimentation and evaluation in VR.