Conference poster
Presented our ACM MIG 2024 poster on VR difficulty perception
I presented our ACM MIG 2024 poster, Predicting Users' Difficulty Perception in a VR Platformer Game, highlighting work on user difficulty perception in VR gameplay.
Overview
This poster presentation focused on predicting users' difficulty perception in a VR platformer game. The project explored how gameplay parameters and player responses can be used to better understand perceived challenge in virtual reality experiences.
Presenting the work at ACM MIG 2024 provided an opportunity to share the project with researchers working across motion, interaction, and games.