Erdem Murat

I am a Computer Science Master's student at George Mason University with a research focus on Virtual Reality. I am scheduled to graduate May 2023 and hope to pursue a job in VR development/research post-graduation. I am seeking roles that support international students like myself.

About Me

  • Computer Science master's student at George Mason University. Scheduled to graduate May 2023.
  • Looking for full-time jobs in VR Development/Engineering, SWE, ML, CV, Game Engineering and Graphics Engineering.
  • Expertise in developing VR systems for education, sports, and game research, as demonstrated through my involvement in relevant research.
  • Has publication "Understanding User Experience of Online Education in Metaverse: A Systems Perspective" under review and completed a master’s thesis on "Machine Learning Automation for Virtual Reality".
  • Experience with Unity, Machine Learning, Artificial Intelligence, Computer Vision, Computer Graphics, and Autonomous Robotics.
  • Volunteer for teaching, mentoring, and consulting VR development and education.



2023 -
George Mason University

Computer Science PhD

•  Advisor: Prof. Lap-Fai (Craig) Yu

• Member of the Design Computing and eXtended Reality (DCXR) research group.
• Leading member and Secretary of the Computer Science Graduate Students Association (CSGSA).

2022 - May 2023 (Expected)
George Mason University

Computer Science M.S

• Member of the Design Computing and eXtended Reality (DCXR) research group.
• Leading member and Secretary of the Computer Science Graduate Students Association (CSGSA).

2018 - 2021
George Mason University

Computer Science B.S


January 2022 - Current

Researcher, Lab Member

Design Computing and eXtended Reality (DCXR) - George Mason University

• Advisor: Prof. Lap-Fai (Craig) Yu

• Led 3 research projects in various domains, including Virtual Reality (VR), Machine Learning (ML), Game Development & Engineering, Systems Analysis, and Sports Research.

• As a member of the lab, I have been able to:

  • Receive mentorship from Prof. Yu.
  • Collaborate with lab members.
  • Access equipment required in research.
  • Attend seminars, conferences, and  related events.
July 2022 - Current

Virtual Reality Director

Global Co Lab Network

• Created virtual reality hubs for the  Global Co Lab to host conferences and enable remote attendees to virtually view and engage with projects and fieldwork addressing social issues.

• Optimized the prior build by 70% by utilizing functionalities in Blender, Spoke and Photoshop to reduce rendering workload.
• Instructed and mentored 3 teams towards developing innovative and educational VR environments for the UN Sustainable Development Goals (SDG) Metaverse Competition

January 2023


IEEE VR 2023
June 2022 - July 2022

Building in VR Camp Instructor

Cyber Bytes Foundation

• Developed a comprehensive, 5-day curriculum with 30 hours of educational content to teach virtual reality development concepts to 20 students.
• Harnessed knowledge based on emerging VR technology through attending lectures, conducting research, and attending seminars & conferences to construct content from the field of VR.
• Integrated advice from the Mozilla Hubs team to further improve the quality and comprehensiveness of teaching materials.

Academic Research

January 2022 - November 2022

Understanding User Experience of Online Education in Metaverse: A Systems Perspective

George Mason University

Ruizhi Cheng, Erdem Murat, Lap-Fai Yu, Songqing Chen, Bo Han

Under Review

• Proposed a novel analytic method that combines qualitative and quantitative analysis with end-to-end network measurements to understand user experience in VR education and detect bottlenecks in system performance.
• Deployed a Mozilla Hubs server-client system with custom JavaScript scripts to record client-side performance through an API.
• Used Python and Jupyter Notebook to compute, visualize and analyze systems data.
• Gave a VR lecture to 23 Graduate students and later assisted a Meta researcher in using my platform for a seminar.

January 2022 - December 2022

Machine Learning Automation for Virtual Reality - Master’s Thesis

George Mason University

View Paper Here

• Developed a system to address a limitation in VR development research and proposed a solution that improves user experience through machine learning to automate the manipulation of experience-affecting parameters in VR.
• Deployed a testing system to record the effect of parameter manipulation on user experience based on a 10-point rating scale of difficulty, fun, and stress.
• Used collected data to train a machine learning regressor the relations between game parameters and perceived difficulty with low prediction error (26%).
• Obtained IRB certificate for social and behavioral research and conducted user studies with over 50 participants

Coding Languages


























VS Studio






Amazon Web Services





Group 1 Social and Behavioral Research

CITI Program


My Works
Virtual Reality Education

Virtual Reality Education

Distributed Systems, Systems Analysis, Virtual Reality
Motion Planning for A Multi-Robot System

Motion Planning for A Multi-Robot System

A.I, Autonomous Robotics
Test the Heights – Virtual Reality Game

Test the Heights – Virtual Reality Game

Virtual Reality
Why Did The Chicken Cross The Road? – Virtual Reality Game (THESIS RESEARCH)

Why Did The Chicken Cross The Road? – Virtual Reality Game (THESIS RESEARCH)

Game Development Research, Virtual Reality


Feel Free to Get in Touch

Fairfax, VA, USA

Open to relocation.

Primary professional email.

Personal Email.

Connect with me on LinkedIn!

Available for Work starting May 2023

Seeking roles in: • Virtual Reality Development/Engineering • Virtual Reality Research • Software Development/Engineering • Visual Computing / Graphics Engineering • Machine / Deep Learning