Erdem Murat

I am a recent Computer Science master's graduate from George Mason University where I had a research focus on virtual reality, game development, and machine learning. I hope to pursue a job in my field starting July 2023.

About Me

  • Innovation-driven Computer Scientist with expertise in virtual reality, gameplay engineering, machine learning, and research.
  • Graduated with master's in Computer Science from George Mason University (05/2023).
  • Seeking for full-time jobs in mixed reality, gameplay engineering, or machine learning.



2023 -
George Mason University

Computer Science PhD

•  Advisor: Prof. Lap-Fai (Craig) Yu

• Member of the Design Computing and eXtended Reality (DCXR) research group.
• Leading member and Secretary of the Computer Science Graduate Students Association (CSGSA).

2022 - May 2023
George Mason University

Computer Science M.S

• Member of the Design Computing and eXtended Reality (DCXR) research group.
• Leading member and Secretary of the Computer Science Graduate Students Association (CSGSA).

2018 - 2021
George Mason University

Computer Science B.S


January 2022 - Current

Researcher, Lab Member

Design Computing and eXtended Reality (DCXR) - George Mason University

• Advisor: Prof. Lap-Fai (Craig) Yu

Conducted research in virtual reality, gameplay design/engineering, machine learning, and systems analysis with the aim of publishing in the top academic conferences.

• As a member of the lab, I have been able to:

  • Receive mentorship from Prof. Yu.
  • Collaborate with lab members.
  • Access equipment and software required in research & development.
  • Attend seminars, conferences, and  related events.
July 2022 - Current

Virtual Reality Director

Global Co Lab Network

• Created virtual reality hubs for the  Global Co Lab to host conferences and present fieldwork addressing social issues.

• Optimized the prior build by 70% by utilizing functionalities in Blender, Spoke and Photoshop to reduce rendering workload.
• Instructed and mentored 3 teams towards developing educational and entertaining VR environments for the UN Sustainable Development Goals (SDG) Metaverse Competition

Presented work at the United Nations Science Technology and Innovation Forum.

January 2023


IEEE VR 2023
June 2022 - July 2022

Building in VR Camp Instructor

Cyber Bytes Foundation

• Developed a comprehensive, 5-day curriculum with 30 hours of educational content to teach virtual reality development concepts to 20 students.
• Harnessed knowledge based on emerging VR technology through attending lectures, conducting research, and attending seminars & conferences to construct content from the field of VR.
• Integrated advice from the Mozilla Hubs team to further improve the quality and comprehensiveness of teaching materials.


January 2023 - April 2023

Predicting Users’ Difficulty Perception in Virtual Reality Games

George Mason University

Erdem Murat, Liuchuan Yu, Siraj Sabaj, Haikun Huang, Lap-Fai Yu

ACM UIST 23’ Under review
Proposed a novel application that uses machine learning to predict users’ difficulty perception in virtual reality games.
Addressed issues in VR game design by adapting decades of non-VR game design and gameplay engineering research.
Obtained IRB certificate, collected data by conducting 70+ user studies, and trained a recurrent neural network to understand recurring relationships between game parameters, user data, and gameplay data.

January 2022 - November 2022

Understanding User Experience of Online Education in Metaverse: A Systems Perspective

George Mason University

Ruizhi Cheng, Erdem Murat, Lap-Fai Yu, Songqing Chen, Bo Han

Under Review

• Proposed a novel analytic method that combines qualitative and quantitative analysis with end-to-end network measurements to understand user experience in VR education and detect bottlenecks in system performance.
• Deployed a Mozilla Hubs server-client system with custom JavaScript scripts to record client-side performance through an API.
• Used Python and Jupyter Notebook to compute, visualize and analyze systems data.
• Gave a VR lecture to 23 Graduate students and later assisted a Meta researcher in using my platform for a seminar.

January 2022 - December 2022

Machine Learning Automation for Virtual Reality - Master’s Thesis

George Mason University

View Paper Here

• Developed a system to address a limitation in VR development research and proposed a solution that improves user experience through machine learning to automate the manipulation of experience-affecting parameters in VR.
• Deployed a testing system to record the effect of parameter manipulation on user experience based on a 10-point rating scale of difficulty, fun, and stress.
• Used collected data to train a machine learning regressor the relations between game parameters and perceived difficulty with low prediction error (26%).
• Obtained IRB certificate for social and behavioral research and conducted user studies with over 50 participants

Coding Languages


























VS Studio






Amazon Web Services





Group 1 Social and Behavioral Research

CITI Program


My Works
Computer Vision Based Driving Assistance for Video Game

Computer Vision Based Driving Assistance for Video Game

A.I, Computer Vision
Virtual Reality Education

Virtual Reality Education

Distributed Systems, Systems Analysis, Virtual Reality
Motion Planning for A Multi-Robot System

Motion Planning for A Multi-Robot System

A.I, Autonomous Robotics
Test the Heights – Virtual Reality Game

Test the Heights – Virtual Reality Game

Virtual Reality
Why Did The Chicken Cross The Road? – Virtual Reality Game

Why Did The Chicken Cross The Road? – Virtual Reality Game

Game Development Research, Virtual Reality


Feel Free to Get in Touch

Fairfax, VA, USA

Open to relocation.

Primary professional email.

Personal Email.

Connect with me on LinkedIn!

Available for Work starting May 2023

Seeking roles in: • Virtual Reality Development/Engineering • Virtual Reality Research • Software Development/Engineering • Visual Computing / Graphics Engineering • Machine / Deep Learning